CONTACT.

Zechen Huang is a digital artist, worldbuilder, and filmmaker whose work bridges architecture, games, and cinema to craft immersive narratives. Grounded in architectural design and spatial storytelling, he transforms spaces into journeys that explore identity, mythology, and the shifting boundaries between human and environment. Through film and interactive worlds, he crafts spectacles laced with intimacy, absurdity, and the uncanny, inviting audiences to wander, question, and reimagine the futures we inhabit.

AWARDS.

OUTSTANDING EXPERIMENTAL

Palm Springs International Animation Festival | United States

2025

TOPIA / VIRTUAL INSANITY

Edge Architecture Festival, Budapest | Hungary

2025

TOPIA / VIRTUAL INSANITY

Jacques Rougerie Foundation Prix | France

2022

EXHIBITION.

Robin Boyd House Show Exhibition | Melbourne, Australia

Future Naarm: First Light - SUPERSCALE, Immersive Futures Lab

2025

Wild Hopes Exhibition, Melbourne 'Now or Never' Design Festival | Melbourne, Australia

Future Naarm: First Light - SUPERSCALE, Immersive Futures Lab

2023

Federation Square | Melbourne, Australia

Future Naarm: Mists and Shadows - SUPERSCALE, Immersive Futures Lab

2022

EXPERIENCE.

Wrote, directed, and produced DEATH OF FLES, an animated short film exploring surreal and psychological themes. Managed the full production pipeline, from concept development, modelling & animation to music.

11/2024 - Now

Indie Filmmaker | London, UK

SUPERSCALE, Immersive Futures Lab | Melbourne, Australia

Role: Spatial Interaction & World-Building Designer

11/2022 - 08/2023

Contributed to the design of several immersive open-world games. Developed interactive spatial storytelling to translate complex architectural ideas into accessible, real-time experiences. In collaboration with architects, game designers, researchers, and First Nations consultants.

Filming and editing showcase videos for Melbourne Design Week, Australian Manufacturing Week & Venice Biennale, delivering high-quality content for marketing, exhibitions, and client presentations.

Tectonic Formation Lab – Roland Snooks | Melbourne, Australia

Role: Film and Photography

04/2023 - 08/2023

RMIT University | Melbourne, Australia

Role: Research Assistant

06/2021 - 11/2022

3D printing assistant of several Design projects. Teaching assistant of Master studio “Coral” including 3d printing software and crafting. Created an animated short for Marine Utopia at the Bi-City Biennale of Urbanism/Architecture.

EDUCATION.

MArch Cinematic and Videogame Architecture

UCL Bartlett School of Architecture | London, UK

2024

Bachelor of Architectural Design

RMIT University | Melbourne, Australia

2022